Rimworld Shooting Range Mod. - Archery Target Your colonists like to shoot some arrows for joy.

- Archery Target Your colonists like to shoot some arrows for joy. For the Target: Draft a colonist and force them to fire on the target. Changelog: Updated for Alpha 9 Added Shooting Range Added Training Dummy Updated for Alpha 8 Updated for Alpha 7 Asking for my BF, is there a mod that that makes the pawns accuracy alot better? He hates that he has a pawn with like 15 in shooting skill and a good weapon but they need like 30 shots before they hit anything. Landing a shot is so satisfying: Demolish your enemies with explosive shells. Compatible with RimWorld [1. RangeFinder Mod Show weapon ranges with the press of a buttton Constantly checking the shooting range of your colonists? Range Finder makes it easy. When you quickly press the key twice the range will be shown until you press the key later again. Rimworld is such a harsh place that they choose to have a wedding at a shooting range Dec 21, 2023 · Looking to add another CRAZY mechanic to your RimWorld repertoire to help dominate combat? Look no further than this RimWorld guide to Zonal Shooting Defense There is actually a mod for shooting practice. Guns are an excellent defense against knives, but only if you manage to shoot the other guy before he gets into stabbing range. Nov 19, 2021 · In Rimworld, pawns seem to miss entirely too often with ranged weapons, even with high shooting skills, at least for my taste. Contribute to SerinaCE/CombatOverhaul development by creating an account on GitHub. 7250) With 98% accuracy, the base accuracy against the same target becomes 115 votes, 116 comments. 5 I've been using a mod called Combat Update which buffs ranged accuracy, but with the new version that mod hasn't been updated and it feels like my (well trained, mind you) pawns can't hit anything if it's not within point-blank range. I'm considering just building several constructs of wood, draft my shooters and make them shoot the constructs over and over again. Also, there is an alternative version of all 3 vanilla bows and 2 added crossbows, which shoot out flaming arrows instead of regular arrows. Upload your own content or check out what others have to share! Apr 10, 2020 · There are mods, expecially Mortar Accuracy, which fixes values to mortar accuracy. This isn't a bug, it's a feature. All of them feature target locking capabilities; no matter how the enemy moves, these missiles possess an extremely high hit rate! Sep 15, 2017 · For shooting, it would be called a "Shooting Range" and require the construction of targets. My firing range is usually an 11x11 room, split in half with a 7-tile wall, a line of embrasures near the door, a door between the embrasures, and lights/temperature controls. Im playing with the mod that adds expertise, does anyone know if faster shooting or better accuracy is better? (I dont have combat extended) Dec 31, 2016 · This mod will conflict with Draw A Bead. Activate the mod in the mod menu in the game. Rimworld combat is not balanced with 100-tile range combat. This mod will turn your skirmishes into wider field battles, requiring greater zoom-outs. Training Mod adds recreational objects your colonists can interact with by either shooting or hitting them with a weapon in order to gain You'll need to build the floor before you build the range. I've lost like 3 runs because the colonists stand there aiming a gun at a raider but try punching him instead of shooting and end up dying. You need to be very careful with this approach because those animals can do a lot of damage if given the chance to get into melee range. Just select one or more colonists and press the hotkey (Ctrl by default). Next I want to do the same tests but, with:10 Shooting Skill Colonists15 Shooting Skill Colonists15 Shooting Skill Colonists + Bionics + Traits (Vanilla Traits Expanded Deadshot and Gun Nut from the Fallout Traits mod) I dont know how to upload excel spreadsheets here, so i'll put some images The charge shotgun by far the best weapon here. 460K subscribers in the RimWorld community. Jul 26, 2024 · Combat Extended's base ranges *could* work if the maps were, say, 600x600, but they're simply not. 5 - 1. This mod makes one change to how one value is calculated, should be compatible with virtually everything. Up until 1. Shooting Skill Enhanced will be fully compatible with any other mod however, including Combat Extended. Nov 1, 2025 · Note that shooting accuracy for the pawn has exponential decay calculated per tile, meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges. Aug 9, 2021 · Shooting and Melee proficiency is no joking matter, and now you have a place to hone your shooting and melee skills to keep in tip top shape when the next raider, mechanoid, or ravaging horde of bloodthirsty squirrels comes looking for trouble. Just select one or more colonists or turrets and press the hotkey (SHIFT by default). 4) Language: English, German, French, Chinese, Russian Thanks to BlastCom and Melee is extremely powerful (counters shooting in almost all situations unless ranged has melee support or some kind of slowing killbox) but in the base game unfortunately it's a coin toss. (B key) For the Range or Dummy: Set a bill to train either shooting or melee. Shooting range IIRC. . This mod adds a modular shooting range and melee dummy to train combat skills. These would decay as they're shot at, but your construction pawns could rebuild them automatically, the way potted plants are reseeded by growers. Dec 29, 2025 · An entry for Rimworld's mod Combat Extended. There’s a mod that adds training targets for melee and shooting, but nothing in vanilla. 320 votes, 136 comments. • Prioritize combat training like any other type of work. I just don't get it *just added Yayo's and play with most of the Vanilla Expanded mods. Is there a mod that gets rid of that arbitrary restriction? Aug 6, 2017 · The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. Reply reply More replies henrytm82 • Up until 1. Description This mod can also be found on GitHub [github. Aug 11, 2021 · Longer range accuracy is almost never used for most guns, since they are less than 40 tiles range. Here's one with implants that extend the mechanitor's range And here's one that increases the mechaniator's range based on psy-sensivitiy. Discussion, screenshots, and links, get all your RimWorld content here! Trigger-happy is good with burst weapons that shoot with multiple projectiles, careful shooter is better with long range weapons, if you play with giddy-up mod and want to accurately shoot forma a horseback, then careful shooter is really nice. I like to make a military compound in my colonies with a shooting range and weapon racks, for aesthetic effect. Vanilla values are not that great either, so I decided to sit down and make a full weapon range rework for all the weapons, both vanilla and modded. May 1, 2019 · Description Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. Jul 24, 2016 · Suggestion: Shooting range I think a shooting range whould be nice to let colonists train with range weapons. Download: Target Practise v2. Weapon Accuracy: Is the weapon accuracy of the weapon at that range. It adds completely new shooting and melee mechanics, an inventory system and rebalances the health system. Jul 11, 2021 · But for all purpose its the SMG, hands down good gun, range is not great but that is typical engagement range, useful inside bases and tight quarters as well as mid range outdoors. This mod adds more features and options Oct 28, 2020 · Finally, bust out those warheads for the sieging army. Note that you can have as many specialists of a specific type as you want. Mar 15, 2018 · Description Constantly checking the shooting range of your colonists/turrets? RangeFinder makes it easy. Really doesn't make much sense. Jan 13, 2026 · A Shooting Specialist will be great at ranged combat, but is unable to do many types of skilled work. Repeatedly engage in raids and hunting expeditions. These are recreation items, though since the shooting targets are live-fire, I'd advise building a dedicated room for them. 3, with a factor of 1 at shooting 6. Build a shooting range for skills? I'm thinking, how can you train your shooters? Sure you can make them hunt but they can wipe out all wildlife in like 3 days. Anyone who knows of a mod that does this? He mostly just plays with vanilla expanded Archived post. They are stranded on a planet, and one would think to practice shooting those empty crate or cans to improve one's survival rate. This is an automatic response based on some of the keywords in your title. I’m using Haplo_X1’s misc training mod (great mod btw) and I’m wondering if there’s a way to prevent my colonists shooting others when they auto attempt to repair the damages from missed shots? Using mainly miniguns, assault rifles and charge rifles. Discussion, screenshots, and links, get all your RimWorld content here! 6 days ago · This mod is to preserve gameplay balance by allowing you to set a maximum/minimum cap for your stats. 环世界CE玩家福音!Weapon Range Rebalance模组调整枪械射程,贴近原版,提升中等地图对枪体验,增加枪械配置多样性,兼容CE及拓展包。 May 9, 2017 · Like a rifle with a bayonet is good at range and passable in melee, while something like an LMG is essentially worse than fists at close range. If it is not one of the listed values If you have the CE mod, you can get binoculars. Apr 10, 2024 · I think range is the most interesting option cause you can get ride of a lot of attacks, fast, with less danger and wounds on colonist and its still something i played the most in the past considering the very large type of weapons you have, with the repositionning and the psycast to support your stand. One thing I didn't like about that mod is that your pawns will damage any backrest walls for the range on shooting, and your construction pawns will attempt to repair the wall and potentially get shot in the process. When The difference between a 0 shooting pawn and 20 shooting pawn is 10% of base accuracy, but by 10 shooting you've already increased accuracy by 8% because it's scaled so heavily toward lower skill levels. Be it hunting or fighting, alternatively the horseshoes ring will give them a tiny amount of skill in shooting, or you can draft them to shoot at a destructible object. Each weapon has specific accuracy values for shooting at specific ranges. Specifics: Skill scaling is customizable through the mod menu, by default it goes from 0. Training Mod adds recreational objects your colonists can interact with by either shooting or hitting them with a weapon in order to gain skill & joy. 01 How to install: Unzip the contents and place them in your RimWorld/Mods folder. We have some actual current or former soldiers here who could probably comment on that, but my understanding is that shooting the attacker is preferred (under assumption of conflict where killing the enemy is permitted/preferred or at least acceptable, like pirate raids in Rimworld), and techniques to allow that can be learned. They utilise the bill system and give experience at the same rate a colonist would receive if manually being trained. May 1, 2023 · I don't always use the training mod, but the friendly fire workaround I use works like this: embrasures. Hoo boy, trust me, letting gunners shoot at close range ultimately hurts you a lot more than it helps. Hi all. This Steam version only supports the most recent version of Rimworld. If this post is a suggestion for the RimWorld game please consider posting in the Typical Tuesday suggestion thread stickied at the top of the subreddit. RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience. Music in the Video :Skyrim OST : Secunda (by Jeremy Souls)#rimworld #rimworldideology #rimworldgameplay Dec 22, 2025 · RimWorld Shooting Trainer 2026: Master the Art of Colonial Marksmanship Elevate your RimWorld colony's defensive capabilities from hapless amateurs to elite sharpshooters with this comprehensive, AI-enhanced training suite. Apr 12, 2024 · The Misc. Downside is, you have to put the spotter out to their spotting range to tag enemies Repeatedly engage in raids and hunting expeditions. Mortars have a 13 tile miss radius around the target, which is about equal to the range of a Rimworld shotgun. The only way to not have them wait to reach their designated position before shooting is by using mods. These allow you to train up a colonists shooting or melee skill. Jul 14, 2016 · :) This mod adds a modular shooting range so you can build one to fit the needs of your colony. Jul 16, 2025 · - Set a modifier to increase or decrease weapon ranges. Nov 18, 2017 · - Adding a mod option that allows users to forbid RunAndGun for certain weapons. Cheers! Is there a mod or way for colonists to practice shooting that doesn't include hunting or fighting? Hunts usually end with someone getting injured in crossfire or by animals or their exposed while hunting. At which point you know the conflict is between this and one of the mods in the brick of mods just removed. 4K votes, 217 comments. Maybe you are a couple of updates behind, because what you're describing should definitely not be happening. The melee tends to dominate over ranged people in many situations. Bionics and medication become more influential in combat, and pawn's skills matter more, enabling them to out range weaker opponents. I am so tired of colonist standing 3 tiles away from a animal and missing it around 10 times -_- Combat Overhaul mod for RimWorld. This adds a building that creates a command range around it. I didn't find a decent workaround for that. Shooting Skill Enhanced can safely be added to an existing savegame, but there will be issues with removing it from an existing savegame if there are any pawns with the 'Proficient Fighter' trait. I have lotsa mods and most rec items train shooting, also I regularily send kids out into the forest to shoot rats and other critters with high rate of fire firearms like pistols, it's great practice, fun and useful for the ecosystem - and it keeps those other forest animals respectful. You will need to restart after the change! - This will still use existing shooting accuracy which decreases after every tile. For melee, it would be called a "Sparring Room" and would be an indoor space. Launch low-yield warheads They need to shoot at something. Upload your own content or check out what others have to share! Rimworld Mod featuring zombie hordes Design and goal With zombies in Zombieland you won't get the normal planing and attacking behaviour like with other mods. When you quickly press the key twice the range will stay visible until you press the key later again. Maybe check out my other mod, Sharp Shots which changes this! - Compatibility: Uses base game range so is compatible with anything designed to be compatible with vanilla Ribaorld. New comments cannot be posted and votes cannot be cast. Range: Is the distance in tiles between the shooter and the target. Nov 25, 2022 · No settlements problems here. (Version: 1. Suggestions are generally allowed, but in order to increase suggestion visibility for both the developer and subreddit users the moderators encourage all suggestions to go into the TT thread. 5% against a target 32 tiles away (0. Zombies are dumb, get stuck and in general slowly radiate towards your base than to attack it. Nov 30, 2025 · Some resilient animals, such as a grizzly bear, rhinoceros, elephant, megasloth or thrumbo, can give a lot of shooting skill by kiting them* and continually shooting them with a low-damage weapon. 99 32 = 0. Apr 30, 2024 · The game feels like it has rigged mechanics that add a hidden hit% boost to enemies when shooting. See Weapons#Accuracy for the full list. Only people set as hunters will use the range/dummy. At that point melee should have friendly fire too. Feb 9, 2017 · Is there a mod or future plan to make a shooting range? It seems that we need to have a feasible way of training shooting or melee skill instead of actual battle. They're not going to be changed again in game. There are 3 pieces to it, a left side, right size and middle pieces. Pawns equipped with binoculars act as a spotter and confer their shooting skill to the mortar teams and increase accuracy. This mod aims to be gameplay-first instead of realism first. I don’t think shooting objects in vanilla trains the skills Shooting range? Wouldn't a shooting range be pretty cool, colonists could practice there to level up shooting stat, or something similar to practice melee stats? If you couldn't tell i really like leveling up my colonists stats :P Archived post. Training mod, which adds shooting targets and melee training dummies. 2] Fix: Combat dummies no longer breakdown and require components to repair. - Martial Arts Dummy Train your martial arts ability. -Extra movement penalty when pawns are shooting while running backwards. 6. Factors like cover, smoke, weather, and body size are all multipliers or offsets to the "final" accuracy. Aug 1, 2020 · Longer range accuracy is almost never used for most guns, since they are less than 40 tiles range. 3 Archived post. This mod fixes this issue by making shooting a mortar based on the pawns skills. -Making the movement and accuracy penalty dependent on the shooting skill while allowing users to configure this. The existing Rimworld has a relatively simple combat system and is close to a probability game with clear rules, but this is changed to be more realistic and complex. " Rimworld combat is not balanced with 100-tile range combat. com], as can older releases. 471K subscribers in the RimWorld community. If you're willing to play with mods, there is the Misc. I was hoping someone still has a copy of it saved somewhere for 1. In base Rimworld mortars are so inaccurate they’re worthless. Keeps the number of slots and clicks the same, but makes the decisions related to the slot more nuanced due to the expanded possibility for context and shooting/melee stat combinations. I've noticed my pawns have reduced range recently, turns out the mod that changes weapon range based off of quality and shooting skill was removed from the workshop. This setting is adjustable. [discord. Dec 25, 2025 · Ranged weapon accuracy follows the following equation: Accuracy = (Shooting Accuracy Range × Weapon Accuracy × Weather × Smoke × Cover) + Combat in Darkness Where: Shooting Accuracy: Is the stat of the shooting pawn. Sight and manipulation are taken into account 环世界CE玩家福音!Weapon Range Rebalance模组调整枪械射程,贴近原版,提升中等地图对枪体验,增加枪械配置多样性,兼容CE及拓展包。 Yayo's Combat 3 [Adopted] It has ammunition (optional, off by default), armor changes, utilizes vanilla weapon stats but changes accuracy calculations so there are almost no mod conflicts. I consistently have snipers or the like unable to hit any shots, while enemies with poor, short range weapons hit me over and over from near max range. This variant comes WITHOUT a training task! For the main variant WITH a training task look here. Download the best RimWorld Mods that will add or affect gameplay to RimWorld. true That's why i disabled friendly fire. Are there any mods that affect Shooting? Yes, many mods alter weapon stats, add new weapons, or change the mechanics of combat, significantly impacting the Shooting skill’s relevance and effectiveness. Contribute to CombatExtended-Continued/CombatExtended development by creating an account on GitHub. Most video games have caps to ease developers/modders when it comes to adding powerful effects or abilities. Depending on your setup you can use shooting, intellectual, or both. gg] Combat Extended completely overhauls combat. The Shooting Range is modular, meaning that you can make it any size you wish. It seemed like it was 50/50 hitting the target or hitting a friendly. == Supported mods == - Allow Tool - Almost There! 5 days ago · NightVision Mod expands RimWorld’s light and darkness mechanics, making vision a meaningful combat and gameplay factor. This mod also adds training dummies. 1K votes, 65 comments. If my shooting pawns take time to line up shots before firing, they are waiting for an open shot. Pawns no longer behave the same way in the dark: those with night vision excel in low light, photosensitive pawns thrive in darkness but suffer in bright conditions, and vanilla pawns retain their usual penalties. Thanks! There is actually a mod for shooting practice. Is there any current mod to fix or improve this? But apparently it's too hard to shoot close range so they just let themselves get mauled by a damn cougar rather than shoot it once and kill it. Discussion, screenshots, and links, get all your RimWorld content here! Combat Extended mod for RimWorld. Jan 2, 2026 · A list of the top Rimworld mods to transform your bleak frontier colony into a thriving space metropolis with multiplayer, magic, and more. That's the only way, though, you're going to get accurate mortars. 1 introduces optional coloring to distinguish different shooters and adds a new hot key to show the range from the current mouse position. Jun 16, 2020 · When it comes to training shooting skill, things are a little un-intuitive. Mar 13, 2022 · This mod adds a new work type to let you train your combat skills. May 1, 2023 · Also, missed shots will potentially damage the lights if placed downrange. Jul 21, 2025 · RangeFinder v2. For example, you can have 3 Shooting Specialists in a single colony, but cannot have a Shooting, Plants, AND Research specialist in the same ideoligion. For example: A colonist with shooting accuracy of 99% has a base accuracy of 72. Is there any current mod to fix or improve this? Dec 21, 2023 · Looking to add another CRAZY mechanic to your RimWorld repertoire to help dominate combat? Look no further than this RimWorld guide to Zonal Shooting Defense The second aim cycle depends on range (longer range longer it takes), this is like steadying the gun and lining up properly. Reply reply More replies henrytm82 • If this post is a request for mods to enhance your RimWorld experience, please consider checking out the modding FAQ for a list of often recommended mods. Any mod to fix this? 3 days ago · This mod adds three distinct types of man-portable short-range anti-tank missile systems to your colony, designed specifically for Combat Extended (CE). Features • Train your colonist's melee and shooting skills by attacking combat dummies. There are exceptions though: special zombies (depending on type) are smarter and will find you but the big masses just wander around. Nov 25, 2025 · Weapon accuracy is the stat of the weapon. A dedicated shooting range can help, but combat provides far more efficient training. New weapons, incidents, psychology, and more! The difference between a 0 shooting pawn and 20 shooting pawn is 10% of base accuracy, but by 10 shooting you've already increased accuracy by 8% because it's scaled so heavily toward lower skill levels. Place below any mods adding ranged weapons. Mod conflict maybe? Only way I know of to test for that is to keep the one mod on (such as this one) and then go through by sequentially chopping bricks of other mods until hopefully is suddenly starts working. This mode is the most accurate, but leads to you spend if the most time aiming. Mar 15, 2022 · This adds some training facilities: - Shooting Target Train up your shooting ability. Looking for a mod that can display short, medium, long ranges on a pawn. 466K subscribers in the RimWorld community. The quality of the mode is high and the battles are very Aug 6, 2017 · The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. -Allowing melee weapons to be used while running. What your mortar saw up above is every possible square within the miss radius, which ends up being 517 tiles. It does nothing to range or rate of fire so assault rifle will still fire at 60 rpm at range short enough for human being run in under 7 seconds. In fact, you gain 2% base accuracy going from 0 to 1 and from going to 10 to 20, but obviously one of these is much easier to do. Jul 14, 2016 · :) This mod adds a modular shooting range so you can build one to fit the needs of your colony. This is a factor applied after shooting accuracy. 19K subscribers Subscribed 12 2K views 1 year ago #rimworld #rimworldseries #rimworldplaythrough Jun 23, 2024 · Dynamic Range tweaks weapon range to scale based on quality, skill, and pawn stats. 1 day ago · Braixen & Delphox Race Mod adds two adorable fire-type Pokémon-inspired races to RimWorld, featuring natural fire resistance, burn-inflicting melee attacks, pyromaniac tendencies, and distinctive cute appearances. Nov 1, 2018 · This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons (all crossbows), and 4 siege engines, or , manned turrets. All weapons generate the same about of exp for time spent shooting. ( #Steam , #GitHub ) Combat Extended, as the name suggests, is a mod that expands RimWorld's simplified combat elements. It’s a shame to keep warheads in storage just because your pawns are sure to waste them.

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